ggml : add NVFP4 quantization type support (#19769)
* WIP: add NVFP4 quantization support * tests * improve NVFP4 dot product implementation performance and fix bad super call * typo * Use nvfp4 kvalues * vulkan : fix NVFP4 shader compilation by including kvalues_mxfp4 lookup table * vulcal and perf fixes * wip * Fix metal * fix vulcan * Rename threshold & fix wrong scale * Fix MOE * Shelf backend implementations (CUDA, Metal, Vulkan, arch-specific SIMD) Remove NVFP4 support from GPU backends and architecture-specific optimized dot products. These should be added in separate PRs so backend specialists can review them independently. Reverted files: - ggml-cuda: common.cuh, convert.cu, mmq.cu/cuh, mmvq.cu, vecdotq.cuh, quantize.cu/cuh, mma.cuh, ggml-cuda.cu, fattn-tile.cuh - ggml-metal: ggml-metal.metal, ggml-metal-device.cpp, ggml-metal-impl.h, ggml-metal-ops.cpp - ggml-vulkan: ggml-vulkan.cpp, all vulkan-shaders/* - ggml-cpu arch: arm/quants.c, x86/quants.c, powerpc/quants.c, s390/quants.c Core NVFP4 support (type definition, CPU fallback dot product, quantization, dequantization, conversion) is retained. * Fix arch-fallback.h: add NVFP4 generic fallback for all platforms After shelving backend-specific SIMD implementations, the generic CPU dot product needs to be aliased on ARM, x86, PowerPC, and s390 platforms that previously relied on arch-specific versions. * quantize: add NVFP4 as a quantization type option * Fix ggml_fp32_to_ue4m3: handle subnormal values Previously, values with ue4m3_exp <= 0 were clamped to 0, causing all small scales to underflow. This made NVFP4 quantization via llama-quantize produce garbage (PPL = 5.8M) since typical transformer weights have amax/6.0 in the range 0.001-0.01, which falls in the UE4M3 subnormal range. Now subnormals are properly encoded as man * 2^-9 (exp=0, man=1..7), matching the decode path in ggml_ue4m3_to_fp32. Result: NVFP4 requantization now produces PPL = 15.25 (vs F16 = 14.33), comparable to Q4_1 (PPL = 15.81) at slightly lower BPW (4.70 vs 5.15). * Restore ARM NEON NVFP4 dot product implementation Restores the optimized ggml_vec_dot_nvfp4_q8_0 for ARM NEON using vqtbl1q_s8 lookup and ggml_vdotq_s32 dot products. tg128 performance: 4.37 t/s (generic) -> 13.66 t/s (NEON) = 3.1x speedup * Optimize ARM NEON NVFP4 dot product: LUT + vpaddq + vfmaq - Add ue4m3_scale_lut[128] to ggml-common.h replacing branch-heavy ggml_ue4m3_to_fp32() in the hot loop - Use vpaddq_s32 for pairwise int32 reduction instead of vaddvq_s32 - Accumulate with vfmaq_f32 into float32x4_t vector accumulators tg128: 8.1 -> 31.0 t/s (3.8x speedup, 77% of Q4_1 speed) * ARM NEON NVFP4: rearrange q8 to match nibble layout Alternative approach: rearrange q8 data to match the NVFP4 lo/hi nibble layout instead of rearranging the looked-up NVFP4 values. Eliminates vcombine_s8(vget_low, vget_low) shuffles. Performance is equivalent (~18.5 t/s) - the bottleneck is the 2x block overhead from QK=16 vs QK=32, not the shuffle instructions. * CPU only backend 64 super-block layout * cleanup * Remove unused LUT * int * exclude NVFP4 from unsupported ops in metal build * remove quantization for now * store scales as native UE4M3, preserve original model bits when possible * Update convert_hf_to_gguf.py Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com> * correct comment * format * reduce duplication and cleanup * Address comments * move detection to prepare_tensors * Use math instead of const * Move * fix comment * Shelf quantize tests * Rebase and move check * cleanup * lint * Update gguf-py/gguf/scripts/gguf_convert_endian.py Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com> * Use fallback quant config * Simplify Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com> * organize * Refactor * Update convert_hf_to_gguf.py Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com> * Update convert_hf_to_gguf.py Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com> * Update convert_hf_to_gguf.py Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com> * add quantize_nvfp4 (required for test_quants.py) * add quantize_nvfp4 (required for test_quants.py) * add quantize_nvfp4 (required for test_quants.py) * fix return type --------- Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
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Sigbjørn Skjæret
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@@ -650,6 +650,90 @@ void ggml_vec_dot_mxfp4_q8_0(int n, float * GGML_RESTRICT s, size_t bs, const vo
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*s = sumf;
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}
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void ggml_vec_dot_nvfp4_q8_0(int n, float * GGML_RESTRICT s, size_t bs, const void * GGML_RESTRICT vx, size_t bx, const void * GGML_RESTRICT vy, size_t by, int nrc) {
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assert(nrc == 1);
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UNUSED(nrc);
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UNUSED(bx);
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UNUSED(by);
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UNUSED(bs);
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assert(n % QK_NVFP4 == 0);
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const block_nvfp4 * GGML_RESTRICT x = vx;
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const block_q8_0 * GGML_RESTRICT y = vy;
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// Each NVFP4 super-block (64 elements) spans 2 q8_0 blocks
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const int nb = n / QK_NVFP4;
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float sumf = 0;
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#if defined __ARM_NEON
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const int8x16_t values = vld1q_s8(kvalues_mxfp4);
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const uint8x16_t m4b = vdupq_n_u8(0x0f);
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float32x4_t acc = vdupq_n_f32(0.0f);
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for (int ib = 0; ib < nb; ++ib) {
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const uint8x16_t q4bits_0 = vld1q_u8(x[ib].qs);
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const uint8x16_t q4bits_1 = vld1q_u8(x[ib].qs + 16);
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const int8x16_t q4_lo_0 = ggml_vqtbl1q_s8(values, vandq_u8 (q4bits_0, m4b));
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const int8x16_t q4_hi_0 = ggml_vqtbl1q_s8(values, vshrq_n_u8(q4bits_0, 4));
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const int8x16_t q4_lo_1 = ggml_vqtbl1q_s8(values, vandq_u8 (q4bits_1, m4b));
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const int8x16_t q4_hi_1 = ggml_vqtbl1q_s8(values, vshrq_n_u8(q4bits_1, 4));
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const int8x16_t q8_0a = vld1q_s8(y[2*ib].qs);
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const int8x16_t q8_0b = vld1q_s8(y[2*ib].qs + 16);
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const int8x16_t q8_lo_0 = vcombine_s8(vget_low_s8(q8_0a), vget_low_s8(q8_0b));
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const int8x16_t q8_hi_0 = vcombine_s8(vget_high_s8(q8_0a), vget_high_s8(q8_0b));
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const int8x16_t q8_1a = vld1q_s8(y[2*ib+1].qs);
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const int8x16_t q8_1b = vld1q_s8(y[2*ib+1].qs + 16);
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const int8x16_t q8_lo_1 = vcombine_s8(vget_low_s8(q8_1a), vget_low_s8(q8_1b));
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const int8x16_t q8_hi_1 = vcombine_s8(vget_high_s8(q8_1a), vget_high_s8(q8_1b));
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const int32x4_t p0 = vaddq_s32(
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ggml_vdotq_s32(vdupq_n_s32(0), q4_lo_0, q8_lo_0),
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ggml_vdotq_s32(vdupq_n_s32(0), q4_hi_0, q8_hi_0));
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const int32x4_t p1 = vaddq_s32(
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ggml_vdotq_s32(vdupq_n_s32(0), q4_lo_1, q8_lo_1),
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ggml_vdotq_s32(vdupq_n_s32(0), q4_hi_1, q8_hi_1));
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const int32x4_t sums = vpaddq_s32(p0, p1);
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// Decode 4 UE4M3 scales to f32 and multiply with q8 scales
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const float dy0 = GGML_CPU_FP16_TO_FP32(y[2*ib].d);
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const float dy1 = GGML_CPU_FP16_TO_FP32(y[2*ib+1].d);
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const float32x4_t nvsc = {
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ggml_ue4m3_to_fp32(x[ib].d[0]),
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ggml_ue4m3_to_fp32(x[ib].d[1]),
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ggml_ue4m3_to_fp32(x[ib].d[2]),
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ggml_ue4m3_to_fp32(x[ib].d[3])
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};
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const float32x4_t scales = vmulq_f32(nvsc, (float32x4_t){dy0, dy0, dy1, dy1});
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acc = vfmaq_f32(acc, vcvtq_f32_s32(sums), scales);
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}
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sumf = vaddvq_f32(acc);
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#else
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for (int ib = 0; ib < nb; ++ib) {
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for (int si = 0; si < 4; ++si) {
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const float d = ggml_ue4m3_to_fp32(x[ib].d[si]);
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const int q8b = si / 2;
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const int q8o = (si % 2) * QK_NVFP4_SUB;
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const float dy = GGML_CPU_FP16_TO_FP32(y[2*ib + q8b].d);
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int sumi_lo = 0, sumi_hi = 0;
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for (int j = 0; j < QK_NVFP4_SUB/2; ++j) {
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const uint8_t qv = x[ib].qs[si*(QK_NVFP4_SUB/2) + j];
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sumi_lo += y[2*ib + q8b].qs[q8o + j + 0] * kvalues_mxfp4[qv & 0xf];
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sumi_hi += y[2*ib + q8b].qs[q8o + j + QK_NVFP4_SUB/2] * kvalues_mxfp4[qv >> 4];
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}
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sumf += dy * d * (sumi_lo + sumi_hi);
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}
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}
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#endif
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*s = sumf;
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}
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void ggml_vec_dot_q5_0_q8_0(int n, float * GGML_RESTRICT s, size_t bs, const void * GGML_RESTRICT vx, size_t bx, const void * GGML_RESTRICT vy, size_t by, int nrc) {
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const int qk = QK8_0;
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const int nb = n / qk;
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