ui : fix llama-ui-embed crash when no asset dir is given (#24597)
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-3
@@ -1,7 +1,7 @@
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// llama-ui-embed: generate ui.cpp / ui.h that embed UI assets as C arrays.
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// llama-ui-embed: generate ui.cpp / ui.h that embed UI assets as C arrays.
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//
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//
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// Usage:
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// Usage:
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// llama-ui-embed <out_cpp> <out_h> <asset_dir>
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// llama-ui-embed <out_cpp> <out_h> [<asset_dir>]
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//
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//
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// Recursively embeds every regular file under <asset_dir>.
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// Recursively embeds every regular file under <asset_dir>.
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// Asset names are relative paths from <asset_dir> (e.g. "_app/immutable/bundle.HASH.js").
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// Asset names are relative paths from <asset_dir> (e.g. "_app/immutable/bundle.HASH.js").
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@@ -147,9 +147,9 @@ int main(int argc, char ** argv) {
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const std::string out_cpp = argv[1];
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const std::string out_cpp = argv[1];
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const std::string out_h = argv[2];
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const std::string out_h = argv[2];
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const std::string asset_dir = argv[3];
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const std::string asset_dir = (argc >= 4) ? argv[3] : std::string();
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const bool use_gzip = std::filesystem::exists(asset_dir + "/_gzip");
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const bool use_gzip = !asset_dir.empty() && std::filesystem::exists(asset_dir + "/_gzip");
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const std::string in_dir = use_gzip ? (asset_dir + "/_gzip") : asset_dir;
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const std::string in_dir = use_gzip ? (asset_dir + "/_gzip") : asset_dir;
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std::vector<asset_entry> assets;
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std::vector<asset_entry> assets;
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