fix vulkan ggml_acc only works in 3d but not 4d (#19426)
* fix vulkan ggml_acc only works in 3d but not 4d * removed clamp in test_acc_block * use the correct stride and its test case * cuda : fix "supports op" condition * change src0 to src1 in ggml_vk_acc. Update acc.comp with jeffbolznv\'s suggestion except to keep the boundary check * version without boundary check * revert back to boundary check version --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
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@@ -4822,8 +4822,11 @@ static bool ggml_backend_cuda_device_supports_op(ggml_backend_dev_t dev, const g
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case GGML_OP_CONV_2D_DW:
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case GGML_OP_CONV_TRANSPOSE_2D:
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case GGML_OP_POOL_2D:
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case GGML_OP_ACC:
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return true;
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case GGML_OP_ACC:
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// TODO: extend support like so:
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//return ggml_is_contiguous_rows(op->src[0]) && ggml_is_contiguous_rows(op->src[1]);
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return ggml_is_contiguous(op->src[0]) && ggml_is_contiguous(op->src[1]);
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case GGML_OP_SUM:
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return ggml_is_contiguous_rows(op->src[0]);
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case GGML_OP_TOP_K:
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