Nikola Petrov d7afa1afc9 Extract RenderTexture from Canvas
For easyer managment of texures and potential buffers
2024-08-12 22:39:52 +02:00

8 lines
283 B
C++

#include <raylib.h>
Color ColorLerp(Color c1, Color c2, float amount);
Color ColorAdd(Color c, int add);
Vector2 CalculateVector(float rotation, float offSet, float len);
float GetRandomFloat();
void drawTexureWithRotation(RenderTexture2D& target, Rectangle& dest, float rotation);