219 lines
5.4 KiB
C++

#include <cmath>
#include "canvas/BackGround.hpp"
#include "canvas/BackGroundColors.hpp"
#include "canvas/Circle.hpp"
#include "canvas/stb_perlin.h"
#include <raylib.h>
#include <rlgl.h>
#include <raymath.h>
constexpr static size_t numOfStarts = 150;
constexpr static float moonXOffset = 0.1f;
constexpr static float minSizeOfMoon = 0.1f;
constexpr static float maxSizeOfMoon = 0.15f;
constexpr static float maxYPosOfMoon = 0.80f;
constexpr static float mounten1min = 0.65f;
constexpr static float mounten1max = 0.85f;
constexpr static float mounten2min = 0.80f;
constexpr static float mounten2max = 0.90;
constexpr static float mounten3min = 0.90f;
constexpr static float mounten3max = 0.95f;
Color ColorAddValue(Color c, int add)
{
int r = std::clamp(c.r + add, 0, 255);
int g = std::clamp(c.g + add, 0, 255);
int b = std::clamp(c.b + add, 0, 255);
return {(unsigned char)r, (unsigned char)g, (unsigned char)b, c.a};
}
Color ColorAdd(Color c1, Color c2)
{
int r = std::clamp(c1.r + c2.r, 0, 255);
int g = std::clamp(c1.g + c2.g, 0, 255);
int b = std::clamp(c1.b + c2.b, 0, 255);
int a = std::clamp(c1.a + c2.a, 0, 255);
return {(unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a};
}
// Public
void BackGround::init(int canvasSize)
{
this->canvasSize = canvasSize;
}
void BackGround::deinit()
{
}
void BackGround::draw(Dna *dna)
{
m_dna = dna;
mountenSeed = dna->mountenSeed;
starSeed = dna->starSeed;
int time = getTime();
int colorSet = getColorSet();
BackGroundColors::setColor(colorSet, time);
if (colorSet == 3)
{
ClearBackground(BackGroundColors::backGroundColor);
drawStars();
}
else
{
DrawRectangleGradientV(0, 0, canvasSize, canvasSize, ColorAddValue(BackGroundColors::backGroundColor, 60), BackGroundColors::backGroundColor);
}
drawSun();
drawMounten(150, (int)(mounten1min * canvasSize), (int)(mounten1max * canvasSize), BackGroundColors::MountenColor1, 5);
drawMounten(100, (int)(mounten2min * canvasSize), (int)(mounten2max * canvasSize), BackGroundColors::MountenColor2, 3);
drawMounten(50, (int)(mounten3min * canvasSize), (int)(mounten3max * canvasSize), BackGroundColors::MountenColor3, 1);
}
void BackGround::drawStars()
{
rlSetTexture(1);
rlBegin(RL_TRIANGLES);
rlNormal3f(0.0f, 0.0f, 1.0f);
bool star = true;
for (size_t i = 0; i < numOfStarts; i++)
{
int x = mrand::getFloat(&starSeed) * canvasSize;
int y = mrand::getFloat(&starSeed) * canvasSize;
int weight = mrand::getFloat(&starSeed) * 3 + 1;
float alph = Normalize(mrand::getFloat(&starSeed), 0.04f, 0.8f);
Color color = ColorLerp(BackGroundColors::backGroundColor, BackGroundColors::starColor, alph);
rlColor4ub(color.r, color.g, color.b, color.a);
if (star)
{
// topLeft
rlVertex2f(x, y);
// bottomLeft
rlVertex2f(x, y + weight);
// topRight
rlVertex2f(x + weight, y);
}
else
{
// bottomRight
rlVertex2f(x + weight, y + weight);
// topRight
rlVertex2f(x + weight, y);
// bottomLeft
rlVertex2f(x, y + weight);
}
star = !star;
}
rlEnd();
rlSetTexture(0);
}
void BackGround::drawSun()
{
int r = ((m_dna->moonY / 255.0f * (maxSizeOfMoon - minSizeOfMoon)) + minSizeOfMoon) * canvasSize;
int xpos = Lerp(canvasSize * moonXOffset, canvasSize - canvasSize * moonXOffset, m_dna->moonX / 255.0f);
int ypos = Lerp(canvasSize * moonXOffset, maxYPosOfMoon * canvasSize, m_dna->moonY / 255.0f);
if (getColorSet() == 3)
{
Circle::setColor(BackGroundColors::moonColor);
r = (((m_dna->moonSize / 255.0f) * (maxSizeOfMoon - minSizeOfMoon)) + minSizeOfMoon) * canvasSize;
}
else
{
Color color = {0};
color.r = 255;
color.g = std::lerp(200, 50, m_dna->moonY / 255.0f);
color.b = std::lerp(50, 0, m_dna->moonY / 255.0f);
color.a = 255;
Circle::setColor(color);
}
Circle::draw(xpos, ypos, r);
}
void BackGround::drawMounten(size_t mountenSegments, int min, int max, Color color, float scale)
{
float x = 0;
float diff = (float)canvasSize / (mountenSegments - 1);
float ny = mrand::getFloat(&mountenSeed);
float nz = mrand::getFloat(&mountenSeed);
int offsetX = mrand::getFloat(&mountenSeed) * 255;
float nx = (float)(0 + offsetX) * (scale / (float)mountenSegments);
float p = stb_perlin_fbm_noise3(nx, ny, nz, 2.0f, 0.5f, 6);
float np = (p + 1.0f) / 2.0f;
int y = Lerp(min, max, np);
rlSetTexture(1);
rlBegin(RL_TRIANGLES);
rlNormal3f(0.0f, 0.0f, 1.0f);
rlColor4ub(color.r, color.g, color.b, color.a);
for (size_t i = 1; i <= mountenSegments; i++)
{
// topLeft
rlVertex2f(x, y);
// bottomLeft
rlVertex2f(x, canvasSize);
nx = (float)(i + offsetX) * (scale / (float)mountenSegments);
p = stb_perlin_fbm_noise3(nx, ny, nz, 2.0f, 0.5f, 6);
if (p < -1.0f)
p = -1.0f;
if (p > 1.0f)
p = 1.0f;
np = (p + 1.0f) / 2.0f;
y = Lerp(min, max, np);
x += diff;
// topRight
rlVertex2f(x, y);
// bottomRight
rlVertex2f(x, canvasSize);
// topRight
rlVertex2f(x, y);
rlVertex2f(x - diff, canvasSize);
}
rlEnd();
rlSetTexture(0);
}
int BackGround::getColorSet()
{
uint8_t colorSet = m_dna->colorSet;
if (colorSet < 64)
return 0;
if (colorSet < 128)
return 1;
if (colorSet < 192)
return 2;
return 3;
}
int BackGround::getTime()
{
uint8_t ret = m_dna->moonY;
if (ret < 64)
return 0;
if (ret < 128)
return 1;
if (ret < 192)
return 2;
return 3;
}