#include #include "raylib.h" #include "raymath.h" #define MAX_DEPTH 10 Vector2 draw_line(Vector2 start, float angleDeg, float lenghth, Color color) { angleDeg += 180.0f; float angle = (angleDeg * PI) / 180.0f; float nx = lenghth * std::sin(angle); float ny = lenghth * std::cos(angle); Vector2 end = {start.x + nx, start.y + ny}; DrawLineEx(start, end, 2.0f, color); return end; } void draw_branch(Vector2 start, float angle, float len, int dep) { Vector2 next = draw_line(start, angle, len, PURPLE); if (len < MAX_DEPTH) return; float next_len = 0.7f; draw_branch(next, angle + 45, len * next_len, dep + 1); draw_branch(next, angle - 45, len * next_len, dep + 1); } int main(void) { const int screenWidth = 800; const int screenHeight = 800; InitWindow(screenWidth, screenHeight, "raylib"); Camera2D camera = {0}; camera.target = (Vector2){0.0f, 0.0f}; camera.offset = (Vector2){screenWidth / 2, screenHeight}; camera.rotation = 0.0f; camera.zoom = 1.0f; SetTargetFPS(60); Vector2 start = {0}; while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(RAYWHITE); BeginMode2D(camera); DrawCircle(0, 0, 10.0f, RED); draw_branch(start, 0, screenHeight / 4, 0); EndMode2D(); EndDrawing(); } CloseWindow(); return 0; }