add Color class for easy change
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@ -18,12 +18,8 @@ private:
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int size = 0;
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Texture2D texShapes = {1, 1, 1, 1, 7};
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Color backGroundColor = {21, 34, 56, 255};
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size_t numOfStarts = 150;
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Color starColor = WHITE;
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Color moonColor = {240, 240, 190, 255};
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float minSizeOfMoon = 0.05f;
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float maxSizeOfMoon = 0.075f;
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float maxYPosOfMoon = 0.75f;
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@ -32,8 +28,6 @@ private:
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float bigRingBlend = 0.02f;
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float smallRingBlend = 0.05f;
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Color backMountenColor = {28, 28, 38, 255};
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Color frontMountenColor = {0, 0, 0, 255};
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float colorRatio1 = 0.3f;
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float colorRatio2 = 0.5f;
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float mounten1 = 0.6875f;
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13
inc/canvas/BackGroundColors.hpp
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13
inc/canvas/BackGroundColors.hpp
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@ -0,0 +1,13 @@
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#include "raylib.h"
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class BackGroundColors
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{
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private:
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public:
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static void setColor();
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static Color backGroundColor;
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static Color starColor;
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static Color moonColor;
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static Color backMountenColor;
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static Color frontMountenColor;
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};
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@ -1,4 +1,5 @@
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#include "canvas/BackGround.hpp"
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#include "canvas/BackGroundColors.hpp"
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#include "Math.hpp"
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#include "raylib.h"
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@ -14,12 +15,13 @@ void BackGround::init(int size)
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void BackGround::newGen()
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{
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ClearBackground(backGroundColor);
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BackGroundColors::setColor();
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ClearBackground(BackGroundColors::backGroundColor);
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starts();
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moon();
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mounten(20, 0.3, (int)(mounten1 * size), (int)(mounten2 * size), backMountenColor);
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mounten(21, 0.3, (int)(mounten2 * size), (int)(mounten3 * size), ColorLerp(backMountenColor, frontMountenColor, colorRatio1));
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mounten(23, 0.3, (int)(mounten3 * size), (int)(mounten4 * size), ColorLerp(backMountenColor, frontMountenColor, colorRatio2));
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mounten(20, 0.3, (int)(mounten1 * size), (int)(mounten2 * size), BackGroundColors::backMountenColor);
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mounten(21, 0.3, (int)(mounten2 * size), (int)(mounten3 * size), ColorLerp(BackGroundColors::backMountenColor, BackGroundColors::frontMountenColor, colorRatio1));
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mounten(23, 0.3, (int)(mounten3 * size), (int)(mounten4 * size), ColorLerp(BackGroundColors::backMountenColor, BackGroundColors::frontMountenColor, colorRatio2));
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}
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void BackGround::starts()
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@ -37,7 +39,7 @@ void BackGround::starts()
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int weight = GetRandomValue(1, 3);
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float alph = ((float)GetRandomValue(10, 200)) / 255.0f;
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Color color = ColorLerp(backGroundColor, starColor, alph);
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Color color = ColorLerp(BackGroundColors::backGroundColor, BackGroundColors::starColor, alph);
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rlColor4ub(color.r, color.g, color.b, color.a);
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if (star)
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@ -72,9 +74,9 @@ void BackGround::moon()
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int ring1 = (float)r * bigRingRatio;
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int ring2 = (float)r * smallRingRatio;
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DrawCircle(xpos, ypos, r + ring1, ColorLerp(backGroundColor, moonColor, bigRingBlend));
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DrawCircle(xpos, ypos, r + ring2, ColorLerp(backGroundColor, moonColor, smallRingBlend));
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DrawCircle(xpos, ypos, r, moonColor);
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DrawCircle(xpos, ypos, r + ring1, ColorLerp(BackGroundColors::backGroundColor, BackGroundColors::moonColor, bigRingBlend));
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DrawCircle(xpos, ypos, r + ring2, ColorLerp(BackGroundColors::backGroundColor, BackGroundColors::moonColor, smallRingBlend));
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DrawCircle(xpos, ypos, r, BackGroundColors::moonColor);
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}
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void BackGround::mounten(size_t mountenSegments, float scale, int min, int max, Color color)
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16
src/canvas/BackGroundColors.cpp
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src/canvas/BackGroundColors.cpp
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@ -0,0 +1,16 @@
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#include "canvas/BackGroundColors.hpp"
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Color BackGroundColors::backGroundColor;
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Color BackGroundColors::starColor;
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Color BackGroundColors::moonColor;
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Color BackGroundColors::backMountenColor;
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Color BackGroundColors::frontMountenColor;
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void BackGroundColors::setColor()
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{
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backGroundColor = {21, 34, 56, 255};
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starColor = WHITE;
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moonColor = {240, 240, 190, 255};
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backMountenColor = {28, 28, 38, 255};
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frontMountenColor = {0, 0, 0, 255};
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}
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