Add basic rotation

Rotate texuture based on mouse position
This commit is contained in:
Nikola Petrov 2024-03-05 01:51:26 +01:00
parent acb478f970
commit e5f9e8d7f3
6 changed files with 54 additions and 16 deletions

2
.vscode/launch.json vendored
View File

@ -27,7 +27,7 @@
"ignoreFailures": true
}
],
"preLaunchTask": "build"
"preLaunchTask": "build-deb"
}
]
}

4
.vscode/tasks.json vendored
View File

@ -10,11 +10,11 @@
]
},
{
"label": "clean",
"label": "build-deb",
"type": "shell",
"command": "make",
"args": [
"clean"
"main"
]
}
]

View File

@ -1,12 +1,5 @@
#include "raylib.h"
#include "raymath.h"
Color ColorLerp(Color c1, Color c2, float amount)
{
Color ret{0};
ret.r = Clamp(Lerp(c1.r, c2.r, amount), 0, 255);
ret.g = Clamp(Lerp(c1.g, c2.g, amount), 0, 255);
ret.b = Clamp(Lerp(c1.b, c2.b, amount), 0, 255);
ret.a = Clamp(Lerp(c1.a, c2.a, amount), 0, 255);
return ret;
}
Color ColorLerp(Color c1, Color c2, float amount);
Rectangle CalculateRect(Vector2 center, float rotation, float width, float height);

View File

@ -1,5 +1,7 @@
#include "raylib.h"
#include "Tree.hpp"
#include "Math.hpp"
#include <cmath>
int main(void)
{
@ -19,21 +21,36 @@ int main(void)
Tree tree(800);
tree.newTree();
int yPos = (screenHeight - screenWidth) / 2;
Rectangle dest = {0, (float)yPos, (float)screenWidth, (float)screenWidth};
Vector2 center = {(float)screenWidth / 2, (float)screenHeight / 2};
float rotation = 0.0f;
Rectangle dest = CalculateRect(center, rotation, screenWidth, screenWidth);
while (!WindowShouldClose())
{
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
{
int mouseX = GetMouseX();
center.x = mouseX;
float l = (float)mouseX / screenWidth;
rotation = Lerp(45.0f, -45.0f, l);
dest = CalculateRect(center, rotation, screenWidth, screenWidth);
}
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
{
tree.newTree();
rotation = 0.0f;
center.x = screenWidth / 2;
center.y = screenHeight / 2;
dest = CalculateRect(center, rotation, screenWidth, screenWidth);
}
BeginDrawing();
ClearBackground(WHITE);
ClearBackground(RED);
tree.draw(dest, rotation);
EndDrawing();
}
}
CloseWindow();
return 0;
}

27
src/Math.cpp Normal file
View File

@ -0,0 +1,27 @@
#include "Math.hpp"
Color ColorLerp(Color c1, Color c2, float amount)
{
Color ret{0};
ret.r = Clamp(Lerp(c1.r, c2.r, amount), 0, 255);
ret.g = Clamp(Lerp(c1.g, c2.g, amount), 0, 255);
ret.b = Clamp(Lerp(c1.b, c2.b, amount), 0, 255);
ret.a = Clamp(Lerp(c1.a, c2.a, amount), 0, 255);
return ret;
}
Rectangle CalculateRect(Vector2 center, float rotation, float width, float height)
{
Rectangle ret = {0, 0, width, height};
width /= 2; // a
height /= 2; // b
float len = std::sqrt(std::pow(width, 2) + std::pow(height, 2)); // c
rotation += 180.0f; // add 180 to point 0 up
float angle = (rotation * PI) / 180.0f; // from degrees to radians
angle += std::atan(width / height); // add angle alfa
float nx = len * std::sin(angle);
float ny = len * std::cos(angle);
ret.x = center.x + nx;
ret.y = center.y + ny;
return ret;
}

View File

@ -24,6 +24,7 @@ void Tree::draw(Rectangle dest, float rotation)
{
Rectangle source = {0, 0, (float)target.texture.width, (float)-target.texture.height};
Vector2 origin = {0.0f, 0.0f};
rotation = 360 - rotation;
DrawTexturePro(target.texture, source, dest, origin, rotation, WHITE);
}