Fixes for android

This commit is contained in:
Nikola Petrov 2024-12-24 23:10:32 +01:00
parent 9985871748
commit e106741bd5
4 changed files with 35 additions and 70 deletions

View File

@ -1,67 +1,32 @@
unsigned char shaders_sun_100_fs[] = {
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unsigned int shaders_sun_100_fs_len = 724;
unsigned char shaders_sun_330_fs[] = {
const char *sun_shader_100 = "#version 100\n\
precision mediump float;\
varying vec2 fragTexCoord;\
varying vec4 fragColor;\
uniform vec3 color;\
uniform float sun_radius;\
uniform float start_transperency;\
vec2 offset = vec2(1.0, 1.0);\
float sun_end = 1.0;\
void main()\
{\
offset.x -= fragTexCoord.x * 2.0;\
offset.y -= fragTexCoord.y * 2.0;\
float radius = length(offset);\
if (radius < sun_radius) {\
gl_FragColor = vec4(color, 1.0);\
}\
else if (radius < sun_end) {\
float gradient = radius;\
gradient -= sun_radius;\
gradient = gradient / (sun_end - sun_radius) * start_transperency;\
gl_FragColor = vec4(color, start_transperency - gradient);\
}\
else {\
gl_FragColor = vec4(color, 0.0);\
}\
}";
const char shaders_sun_330_fs[] = {
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@ -121,4 +86,3 @@ unsigned char shaders_sun_330_fs[] = {
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0x7d, 0x0a};
unsigned int shaders_sun_330_fs_len = 698;

View File

@ -113,8 +113,8 @@ void BackGround::drawSun()
void BackGround::drawMounten(size_t mountenSegments, int min, int max, Color color, float scale)
{
int x = 0;
int diff = canvasSize / (mountenSegments - 1);
float x = 0;
float diff = (float)canvasSize / (mountenSegments - 1);
float ny = mrand::getFloat(&mountenSeed);
float nz = mrand::getFloat(&mountenSeed);

View File

@ -18,7 +18,7 @@ int Circle::colorLoc;
void Circle::init()
{
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
shader = LoadShaderFromMemory(0, (const char *)shaders_sun_100_fs);
shader = LoadShaderFromMemory(0, sun_shader_100);
#else
shader = LoadShaderFromMemory(0, (const char *)shaders_sun_330_fs);
#endif

View File

@ -48,8 +48,9 @@ Vector2 Tree::drawLine()
{
Vector2 point = Vector2Lerp(arg.start, end, i);
Color color = ColorLerp(m_dna->branches[arg.dep - 1].color, m_dna->branches[arg.dep].color, i);
Circle::setColor(color);
Circle::draw(point.x, point.y, thick); // TODO Change to BeginShaderMode and EndShaderMode only onece
DrawCircleV(point, thick, color); // Fester on the phone to call DrawCircle insted of the Circle shader
// Circle::setColor(color);
// Circle::draw(point.x, point.y, thick); // TODO Change to BeginShaderMode and EndShaderMode only onece
}
return end;
}