calculateVector to CamelCase
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@ -1,4 +1,4 @@
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#include "raylib.h"
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#include "raylib.h"
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Color ColorLerp(Color c1, Color c2, float amount);
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Color ColorLerp(Color c1, Color c2, float amount);
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Vector2 calculateVector(float rotation, float offSet, float len);
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Vector2 CalculateVector(float rotation, float offSet, float len);
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@ -40,7 +40,7 @@ void App::update()
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float dist = mousePosition.x - mouseStart.x;
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float dist = mousePosition.x - mouseStart.x;
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float l = dist / screenWidth;
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float l = dist / screenWidth;
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rotation = Lerp(45.0f, -45.0f, (l + 1) / 2);
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rotation = Lerp(45.0f, -45.0f, (l + 1) / 2);
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Vector2 newCenter = calculateVector(rotation, ofset, len);
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Vector2 newCenter = CalculateVector(rotation, ofset, len);
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destA.x = newCenter.x + mousePosition.x;
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destA.x = newCenter.x + mousePosition.x;
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destA.y = newCenter.y + mousePosition.y;
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destA.y = newCenter.y + mousePosition.y;
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}
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}
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@ -12,7 +12,7 @@ Color ColorLerp(Color c1, Color c2, float amount)
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return ret;
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return ret;
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}
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}
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Vector2 calculateVector(float rotation, float offSet, float len)
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Vector2 CalculateVector(float rotation, float offSet, float len)
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{
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{
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float angle = ((rotation)*PI) / 180.0f;
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float angle = ((rotation)*PI) / 180.0f;
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angle += offSet;
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angle += offSet;
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