Render tree to texture

This commit is contained in:
Nikola Petrov 2024-02-21 23:04:13 +01:00
parent 2ae0839e4f
commit bbf248bb9c

View File

@ -1,6 +1,5 @@
#include <cmath>
#include "raylib.h"
#include "raymath.h"
#define MAX_DEPTH 10
@ -34,25 +33,30 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib");
Camera2D camera = {0};
camera.target = (Vector2){0.0f, 0.0f};
camera.offset = (Vector2){screenWidth / 2, screenHeight};
camera.rotation = 0.0f;
camera.zoom = 1.0f;
SetTargetFPS(60);
Vector2 start = {0};
const int textureWidth = screenWidth;
const int textureHeight = screenHeight;
RenderTexture2D target = LoadRenderTexture(textureWidth, textureHeight);
Vector2 start = {textureWidth / 2, textureHeight};
BeginTextureMode(target);
ClearBackground(WHITE);
draw_branch(start, 0, textureHeight / 4, 0);
EndTextureMode();
Rectangle source = {0, 0, (float)target.texture.width, (float)-target.texture.height};
Rectangle dest = {0, 0, screenWidth, screenHeight};
Vector2 position = {0, 0};
Vector2 origin = {0.0f, 0.0f};
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(camera);
DrawCircle(0, 0, 10.0f, RED);
draw_branch(start, 0, screenHeight / 4, 0);
DrawTexturePro(target.texture, source, dest, origin, 0.0f, WHITE);
EndMode2D();
EndDrawing();
}