WIP Background

This commit is contained in:
Nikola Petrov 2024-08-12 17:53:57 +02:00
parent 34e8e7421a
commit aaf5e45824
7 changed files with 157 additions and 47 deletions

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@ -1,5 +1,6 @@
#include <raylib.h>
Color ColorLerp(Color c1, Color c2, float amount);
Color ColorAdd(Color c, int add);
Vector2 CalculateVector(float rotation, float offSet, float len);
float GetRandomFloat();

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@ -27,6 +27,8 @@ private:
RandBuffer starBuff;
RandBuffer mountenBuff;
Moon m_moon;
int colorSet;
int time;
int size = 0;

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@ -3,18 +3,12 @@
class BackGroundColors
{
public:
enum class ColorSet
{
night,
day1,
day2,
day3
};
static void setColor(ColorSet color);
static void setColor(int color, int time);
static Color backGroundColor;
static Color moonColor;
static Color backMountenColor;
static Color frontMountenColor;
static Color MountenColor1;
static Color MountenColor2;
static Color MountenColor3;
constexpr static Color moonColor = {240, 240, 190, 255};
constexpr static Color starColor = WHITE;
};

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@ -1,4 +1,6 @@
#include <cmath>
#include <algorithm>
#include "Math.hpp"
#include <raymath.h>
@ -12,6 +14,15 @@ Color ColorLerp(Color c1, Color c2, float amount)
return ret;
}
Color ColorAdd(Color c, int add)
{
int r = std::clamp(c.r + add, 0, 255);
int g = std::clamp(c.g + add, 0, 255);
int b = std::clamp(c.b + add, 0, 255);
return {(unsigned char)r, (unsigned char)g, (unsigned char)b, c.a};
}
Vector2 CalculateVector(float rotation, float offSet, float len)
{
float angle = ((rotation)*PI) / 180.0f;

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@ -17,20 +17,30 @@ void BackGround::newGen()
starBuff.reset();
mountenBuff.reset();
m_moon = {GetRandomFloat(), GetRandomFloat(), GetRandomFloat()};
colorSet = GetRandomValue(0, 3);
time = floor(Remap(m_moon.y, 0, 1, 4, 0));
BackGroundColors::setColor(BackGroundColors::ColorSet::night);
BackGroundColors::setColor(colorSet, time);
draw();
}
void BackGround::draw()
{
ClearBackground(BackGroundColors::backGroundColor);
drawStarts();
if (colorSet == 3)
{
ClearBackground(BackGroundColors::backGroundColor);
drawStarts();
}
else
{
DrawRectangleGradientV(0, 0, size, size, ColorAdd(BackGroundColors::backGroundColor, 60), BackGroundColors::backGroundColor);
}
drawMoon();
drawMounten(20, (int)(mounten1min * size), (int)(mounten1max * size), BackGroundColors::backMountenColor);
drawMounten(21, (int)(mounten2min * size), (int)(mounten2max * size), ColorLerp(BackGroundColors::backMountenColor, BackGroundColors::frontMountenColor, colorRatio1));
drawMounten(23, (int)(mounten3min * size), (int)(mounten3max * size), ColorLerp(BackGroundColors::backMountenColor, BackGroundColors::frontMountenColor, colorRatio2));
drawMounten(20, (int)(mounten1min * size), (int)(mounten1max * size), BackGroundColors::MountenColor1);
drawMounten(21, (int)(mounten2min * size), (int)(mounten2max * size), BackGroundColors::MountenColor2);
drawMounten(23, (int)(mounten3min * size), (int)(mounten3max * size), BackGroundColors::MountenColor3);
}
void BackGround::drawStarts()

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@ -1,37 +1,104 @@
#include "canvas/BackGroundColors.hpp"
Color BackGroundColors::backGroundColor;
Color BackGroundColors::moonColor;
Color BackGroundColors::backMountenColor;
Color BackGroundColors::frontMountenColor;
Color BackGroundColors::MountenColor1;
Color BackGroundColors::MountenColor2;
Color BackGroundColors::MountenColor3;
void BackGroundColors::setColor(ColorSet color)
void BackGroundColors::setColor(int color, int time)
{
switch (color)
if (color == 3)
{
case ColorSet::night:
backGroundColor = {21, 34, 56, 255};
moonColor = {240, 240, 190, 255};
backMountenColor = {28, 28, 38, 255};
frontMountenColor = {0, 0, 0, 255};
break;
case ColorSet::day1:
backGroundColor = {21, 34, 56, 255};
moonColor = {240, 240, 190, 255};
backMountenColor = {28, 28, 38, 255};
frontMountenColor = {0, 0, 0, 255};
break;
case ColorSet::day2:
backGroundColor = {21, 34, 56, 255};
moonColor = {240, 240, 190, 255};
backMountenColor = {28, 28, 38, 255};
frontMountenColor = {0, 0, 0, 255};
break;
case ColorSet::day3:
backGroundColor = {21, 34, 56, 255};
moonColor = {240, 240, 190, 255};
backMountenColor = {28, 28, 38, 255};
frontMountenColor = {0, 0, 0, 255};
break;
MountenColor1 = {28, 28, 38, 255};
MountenColor2 = {21, 21, 27, 255};
MountenColor3 = {17, 17, 20, 255};
return;
}
}
Color colors[3][4][4] = {
{
{
{90, 60, 60, 255},
{118, 91, 91, 255},
{154, 131, 131, 255},
{193, 161, 161, 255},
},
{
{90, 60, 60, 255},
{118, 91, 91, 255},
{154, 131, 131, 255},
{193, 161, 161, 255},
},
{
{70, 40, 40, 255},
{98, 71, 71, 255},
{134, 111, 111, 255},
{173, 141, 141, 255},
},
{
{60, 30, 30, 255},
{88, 61, 61, 255},
{124, 101, 101, 255},
{163, 131, 131, 255},
},
},
{
{
{103, 88, 51, 255},
{148, 127, 73, 255},
{186, 159, 92, 255},
{163, 154, 132, 255},
},
{
{103, 88, 51, 255},
{148, 127, 73, 255},
{186, 159, 92, 255},
{163, 154, 132, 255},
},
{
{83, 68, 31, 255},
{128, 107, 53, 255},
{166, 139, 72, 255},
{143, 134, 112, 255},
},
{
{73, 58, 21, 255},
{118, 97, 43, 255},
{156, 129, 62, 255},
{133, 124, 102, 255},
},
},
{
{
{77, 84, 99, 255},
{104, 126, 144, 255},
{152, 219, 206, 255},
{213, 240, 235, 255},
},
{
{81, 58, 36, 255},
{111, 98, 78, 255},
{180, 148, 119, 255},
{200, 165, 133, 255},
},
{
{67, 44, 22, 255},
{97, 84, 64, 255},
{166, 134, 105, 255},
{186, 151, 119, 255},
},
{
{46, 23, 1, 255},
{76, 63, 43, 255},
{145, 113, 84, 255},
{165, 130, 98, 255},
},
},
};
backGroundColor = colors[color][0][time];
MountenColor1 = colors[color][1][time];
MountenColor2 = colors[color][2][time];
MountenColor3 = colors[color][3][time];
}

25
src/values/MyRand.cpp Normal file
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@ -0,0 +1,25 @@
#include <inttypes.h>
static uint32_t rprand_state[4] = {0};
static inline uint32_t my_rotate_left(const uint32_t x, int k)
{
return (x << k) | (x >> (32 - k));
}
uint32_t my_rprand_xoshiro(void)
{
const uint32_t result = my_rotate_left(rprand_state[1] * 5, 7) * 9;
const uint32_t t = rprand_state[1] << 9;
rprand_state[2] ^= rprand_state[0];
rprand_state[3] ^= rprand_state[1];
rprand_state[1] ^= rprand_state[2];
rprand_state[0] ^= rprand_state[3];
rprand_state[2] ^= t;
rprand_state[3] = my_rotate_left(rprand_state[3], 11);
return result;
}