Check hit to start moving the position

This commit is contained in:
Nikola Petrov 2024-04-18 06:04:13 +02:00
parent abb6537480
commit 8f586169c1
2 changed files with 4 additions and 2 deletions

View File

@ -23,4 +23,5 @@ private:
Vector2 mouseStart;
float len;
float ofset;
bool validHit = false;
};

View File

@ -29,11 +29,12 @@ void App::update()
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
mouseStart = GetMousePosition();
validHit = CheckCollisionPointRec(mouseStart, destA);
len = Vector2Distance(mouseStart, {destB.x, destB.y});
ofset = std::atan2(destB.x - mouseStart.x, destB.y - mouseStart.y);
}
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && validHit)
{
Vector2 mousePosition = GetMousePosition();
float dist = mousePosition.x - mouseStart.x;
@ -44,7 +45,7 @@ void App::update()
destA.y = newCenter.y + mousePosition.y;
}
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && validHit)
{
canvases[1 - pos].newGen();
pos = 1 - pos;