use mrand in baground
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@ -1,11 +1,9 @@
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#include <vector>
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#include "values/RandBuffer.hpp"
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#include "canvas/Sun.hpp"
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#include <raylib.h>
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struct Moon
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{
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float x;
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@ -31,8 +29,6 @@ private:
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Sun sun;
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RandBuffer starBuff;
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RandBuffer mountenBuff;
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Moon m_moon;
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int colorSet;
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int time;
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@ -14,7 +14,7 @@ void App::init(int screenWidth, int screenHeight)
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this->screenHeight = screenHeight;
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this->canvas.init(screenWidth);
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mrand::setSeed((unsigned int)time(NULL));
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mrand::setSeed(1);
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for (size_t i = 0; i < canvasTexure.size(); i++)
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{
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@ -23,8 +23,7 @@ void BackGround::deinit()
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void BackGround::newGen()
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{
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starBuff.reset();
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mountenBuff.reset();
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m_moon = {mrand::getFloat(), mrand::getFloat(), mrand::getFloat()};
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colorSet = mrand::getValue(0, 3);
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time = floor(Remap(m_moon.y, 0, 1, 4, 0));
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@ -61,10 +60,10 @@ void BackGround::drawStarts()
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for (size_t i = 0; i < numOfStarts; i++)
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{
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int x = starBuff.next() * size;
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int y = starBuff.next() * size;
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int weight = starBuff.next() * 3 + 1;
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float alph = Normalize(starBuff.next(), 0.04f, 0.8f);
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int x = mrand::getFloat() * size;
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int y = mrand::getFloat() * size;
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int weight = mrand::getFloat() * 3 + 1;
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float alph = Normalize(mrand::getFloat(), 0.04f, 0.8f);
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Color color = ColorLerp(BackGroundColors::backGroundColor, BackGroundColors::starColor, alph);
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rlColor4ub(color.r, color.g, color.b, color.a);
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@ -121,7 +120,7 @@ void BackGround::drawMounten(size_t mountenSegments, int min, int max, Color col
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int x = 0;
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int diff = size / (mountenSegments - 1);
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float p = mountenBuff.next();
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float p = mrand::getFloat();
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int y = Lerp(min, max, p);
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rlSetTexture(1);
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@ -136,7 +135,7 @@ void BackGround::drawMounten(size_t mountenSegments, int min, int max, Color col
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// bottomLeft
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rlVertex2f(x, size);
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p = mountenBuff.next();
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p = mrand::getFloat();
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y = Lerp(min, max, p);
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x += diff;
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// topRight
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@ -3,7 +3,6 @@
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#include "values/mrand.hpp"
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static uint32_t rprand_state[4] = {0};
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static uint64_t rprand_seed = 0;
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static inline uint32_t my_rotate_left(const uint32_t x, int k)
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{
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@ -27,7 +26,7 @@ uint32_t my_rprand_xoshiro(uint32_t state[4])
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return result;
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}
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uint64_t rprand_splitmix64()
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uint64_t rprand_splitmix64(uint64_t &rprand_seed)
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{
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uint64_t z = (rprand_seed += 0x9e3779b97f4a7c15);
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z = (z ^ (z >> 30)) * 0xbf58476d1ce4e5b9;
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@ -39,14 +38,14 @@ namespace mrand
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{
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void setSeed(unsigned long long seed)
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{
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rprand_seed = (uint64_t)seed; // Set SplitMix64 seed for further use
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uint64_t rprand_seed = (uint64_t)seed; // Set SplitMix64 seed for further use
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// To generate the Xoshiro128** state, we use SplitMix64 generator first
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// We generate 4 pseudo-random 64bit numbers that we combine using their LSB|MSB
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rprand_state[0] = (uint32_t)(rprand_splitmix64() & 0xffffffff);
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rprand_state[1] = (uint32_t)((rprand_splitmix64() & 0xffffffff00000000) >> 32);
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rprand_state[2] = (uint32_t)(rprand_splitmix64() & 0xffffffff);
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rprand_state[3] = (uint32_t)((rprand_splitmix64() & 0xffffffff00000000) >> 32);
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rprand_state[0] = (uint32_t)(rprand_splitmix64(rprand_seed) & 0xffffffff);
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rprand_state[1] = (uint32_t)((rprand_splitmix64(rprand_seed) & 0xffffffff00000000) >> 32);
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rprand_state[2] = (uint32_t)(rprand_splitmix64(rprand_seed) & 0xffffffff);
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rprand_state[3] = (uint32_t)((rprand_splitmix64(rprand_seed) & 0xffffffff00000000) >> 32);
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}
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int getValue(int min, int max)
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@ -60,4 +59,16 @@ namespace mrand
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{
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return my_rprand_xoshiro(rprand_state) / 4294967295.0f;
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}
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int getValue(int min, int max, uint32_t state[4])
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{
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int value = my_rprand_xoshiro(state) % (std::abs(max - min) + 1) + min;
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return value;
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}
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float getFloat(uint32_t state[4])
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{
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return my_rprand_xoshiro(state) / 4294967295.0f;
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}
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}
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