Add swipe to like and dislike
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18
inc/App.hpp
18
inc/App.hpp
@ -17,12 +17,24 @@ private:
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int screenWidth, screenHeight;
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Canvas canvas;
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RenderTexture2D canvasTexure = {0};
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Rectangle dest;
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int pos = 0;
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std::array<RenderTexture2D, 2> canvasTexure = {0};
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float rotation = 0.0f;
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Vector2 mouseStart;
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bool validHit = false;
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float len;
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float ofset;
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Liked topLiked = Liked::tbd;
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Rectangle destA;
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Rectangle destB;
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Rectangle likeBox;
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Rectangle disLikeBox;
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Unit unit;
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std::array<Unit, 2> unit = {0};
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DnaManager manager;
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};
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@ -7,9 +7,9 @@
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enum Liked
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{
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tbd,
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yes,
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no,
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tbd
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no
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};
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struct Unit
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121
src/App.cpp
121
src/App.cpp
@ -7,18 +7,40 @@
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#include <raylib.h>
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#include <raymath.h>
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#define TOP 1 - pos
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#define BOTTOM pos
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void App::init(int screenWidth, int screenHeight)
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{
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this->screenWidth = screenWidth;
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this->screenHeight = screenHeight;
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this->canvas.init(screenWidth);
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canvasTexure = LoadRenderTexture(screenWidth, screenWidth);
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for (size_t i = 0; i < canvasTexure.size(); i++)
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{
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canvasTexure[i] = LoadRenderTexture(screenWidth, screenWidth);
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}
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manager.init();
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upTex(Liked::tbd);
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while (!canvas.tick(canvasTexure[TOP]))
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{
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// wait to finish drawing
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}
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pos = 1 - pos;
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upTex(Liked::tbd);
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while (!canvas.tick(canvasTexure[TOP]))
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{
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// wait to finish drawing
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}
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pos = 1 - pos;
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float posY = (screenHeight - screenWidth) / 2.0f;
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destB = {0, posY, (float)screenWidth, (float)screenWidth};
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destA = destB;
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float recPosX = screenWidth * 0.2f;
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dest = {0, posY, (float)screenWidth, (float)screenWidth};
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disLikeBox = {0, posY, (float)recPosX, (float)screenWidth};
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likeBox = {screenWidth - recPosX, posY, (float)recPosX, (float)screenWidth};
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}
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@ -27,36 +49,73 @@ void App::upTex(Liked liked)
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{
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if (liked != Liked::tbd)
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{
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unit.liked = liked;
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manager.like(unit);
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unit[TOP].liked = liked;
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manager.like(unit[TOP]);
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}
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unit = manager.next();
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if (unit.dna != nullptr)
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unit[TOP] = manager.next();
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if (unit[TOP].dna != nullptr)
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{
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canvas.newGen(canvasTexure, unit.dna);
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canvas.newGen(canvasTexure[TOP], unit[TOP].dna);
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return;
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}
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BeginTextureMode(canvasTexure);
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ClearBackground(WHITE);
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DrawText("NEXT GEN", 10, 10, 20, BLACK);
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BeginTextureMode(canvasTexure[TOP]);
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ClearBackground(BLACK);
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DrawText("NEXT GEN", 10, 10, 20, WHITE);
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EndTextureMode();
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}
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void App::update()
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{
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bool isDone = canvas.tick(canvasTexure);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && isDone)
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bool isDone = canvas.tick(canvasTexure[BOTTOM]);
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Vector2 mousePosition = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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Vector2 mouse = GetMousePosition();
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if (CheckCollisionPointRec(mouse, disLikeBox))
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mouseStart = mousePosition;
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validHit = CheckCollisionPointRec(mouseStart, destA);
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len = Vector2Distance(mouseStart, {destB.x, destB.y});
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ofset = std::atan2(destB.x - mouseStart.x, destB.y - mouseStart.y);
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}
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && validHit)
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{
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float dist = mousePosition.x - mouseStart.x;
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float l = dist / screenWidth;
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rotation = Lerp(45.0f, -45.0f, (l + 1) / 2);
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float angle = ((rotation)*PI) / 180.0f;
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angle += ofset;
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Vector2 newCenter = {.x = len * std::sin(angle), .y = len * std::cos(angle)};
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destA.x = newCenter.x + mousePosition.x;
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destA.y = newCenter.y + mousePosition.y;
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if (CheckCollisionPointRec(mousePosition, disLikeBox))
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{
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upTex(Liked::no);
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topLiked = Liked::no;
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}
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if (CheckCollisionPointRec(mouse, likeBox))
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else if (CheckCollisionPointRec(mousePosition, likeBox))
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{
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upTex(Liked::yes);
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topLiked = Liked::yes;
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}
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else
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{
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topLiked = Liked::tbd;
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}
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}
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && validHit)
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{
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if (isDone)
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{
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if (topLiked != Liked::tbd)
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{
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upTex(topLiked);
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pos = 1 - pos; // switch bottom and top
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}
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}
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rotation = 0.0f;
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destA = destB;
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}
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}
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@ -64,17 +123,35 @@ void App::draw()
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{
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ClearBackground(BLUE);
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Rectangle source = {0, 0, (float)canvasTexure.texture.width, (float)-canvasTexure.texture.height};
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Rectangle source = {0, 0, (float)screenWidth, (float)-screenWidth};
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Vector2 origin = {0.0f, 0.0f};
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DrawTexturePro(canvasTexure.texture, source, dest, origin, 0.0f, WHITE);
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const char *text = TextFormat("GEN %d: %d / %d", manager.generation, unit.index + 1, NUM_PER_GEN);
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DrawText(text, dest.x + 10, dest.y - 30, 20, BLACK);
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DrawTexturePro(canvasTexure[BOTTOM].texture, source, destB, origin, 0.0f, WHITE);
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DrawTexturePro(canvasTexure[TOP].texture, source, destA, origin, 360 - rotation, WHITE);
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const char *text = TextFormat("GEN %d: %d / %d", manager.generation, unit[TOP].index + 1, NUM_PER_GEN);
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DrawText(text, destB.x + 10, destB.y - 30, 20, BLACK);
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switch (topLiked)
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{
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case Liked::yes:
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DrawText("LIKED", destB.x + 10, destB.y - 50, 20, BLACK);
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break;
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case Liked::no:
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DrawText("DISLIKE", destB.x + 10, destB.y - 50, 20, BLACK);
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break;
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default:
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break;
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}
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}
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void App::deinit()
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{
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UnloadRenderTexture(canvasTexure);
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for (size_t i = 0; i < canvasTexure.size(); i++)
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{
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UnloadRenderTexture(canvasTexure[i]);
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}
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canvas.deinit();
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manager.deinit();
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}
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@ -114,6 +114,11 @@ void DnaManager::saveVec()
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Unit DnaManager::next()
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{
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if (queued >= NUM_PER_GEN)
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{
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return {nullptr, Liked::tbd, -1};
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}
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Dna *ret = &vector[queued];
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int index = queued++;
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return {ret, Liked::tbd, index};
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@ -129,7 +134,7 @@ void DnaManager::like(Unit unit)
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if (found == -1)
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{
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TraceLog(LOG_ERROR, "NOT FOUND UNIT");
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// RUN OUT OF GEN WAITING FOR NEW GEN
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return;
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}
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if (unit.liked == Liked::yes)
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