Rename Sun to circle

This commit is contained in:
Nikola Petrov 2024-12-21 11:13:50 +01:00
parent e630cf49cd
commit 6661a71271
7 changed files with 73 additions and 45 deletions

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@ -1,6 +1,5 @@
#include <vector>
#include "canvas/Sun.hpp"
#include "values/Dna.hpp"
#include <raylib.h>
@ -25,8 +24,6 @@ private:
uint128 mountenSeed;
uint128 starSeed;
Sun sun;
int canvasSize = 0;
constexpr static size_t numOfStarts = 150;

26
inc/canvas/Circle.hpp Normal file
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@ -0,0 +1,26 @@
#include <raylib.h>
class Circle
{
public:
static void init();
static void deinit();
static void setColor(Color color);
static void setSoftEdge(bool soft);
static void draw(float x, float y, float size);
Circle() = delete;
private:
static const int sizeTexute = 250;
static RenderTexture2D target;
static Shader shader;
static float radius;
static float start_transperency;
static float c[3];
static int radius_loc;
static int start_transperency_loc;
static int colorLoc;
};

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@ -1,26 +0,0 @@
#include <raylib.h>
class Sun
{
public:
Sun() = default;
~Sun() = default;
void init();
void deinit();
void setColor(Color color);
void draw(float x, float y, float size);
private:
const int sizeTexute = 250;
RenderTexture2D target = { 0 };
Shader shader = { 0 };
float sun_radius = 0.60f;
float start_transperency = 0.40f;
float c[3] = { 240.0f / 255.0f, 240.0f / 255.0f, 190.0f / 255.0f };
int sun_radius_loc = 0;
int start_transperency_loc = 0;
int colorLoc = 0;
};

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@ -2,6 +2,7 @@
#include "canvas/BackGround.hpp"
#include "canvas/BackGroundColors.hpp"
#include "canvas/Circle.hpp"
#include "Math.hpp"
#include "values/mrand.hpp"
@ -13,12 +14,10 @@
void BackGround::init(int canvasSize)
{
this->canvasSize = canvasSize;
sun.init();
}
void BackGround::deinit()
{
sun.deinit();
}
void BackGround::draw(Dna *dna)
@ -93,7 +92,7 @@ void BackGround::drawSun()
if (m_dna->colorSet == 3)
{
sun.setColor(BackGroundColors::moonColor);
Circle::setColor(BackGroundColors::moonColor);
r = ((m_dna->moon.size * (maxSizeOfMoon - minSizeOfMoon)) + minSizeOfMoon) * canvasSize;
}
else
@ -104,9 +103,9 @@ void BackGround::drawSun()
color.b = std::lerp(50, 0, m_dna->moon.y);
color.a = 255;
sun.setColor(color);
Circle::setColor(color);
}
sun.draw(xpos, ypos, r);
Circle::draw(xpos, ypos, r);
}
void BackGround::drawMounten(size_t mountenSegments, int min, int max, Color color)

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@ -1,9 +1,11 @@
#include "canvas/Canvas.hpp"
#include "canvas/Circle.hpp"
void Canvas::init(int size)
{
backGround.init(size);
tree.init(size);
Circle::init();
}
void Canvas::newGen(RenderTexture2D &target, Dna *dna)
@ -20,4 +22,5 @@ void Canvas::newGen(RenderTexture2D &target, Dna *dna)
void Canvas::deinit()
{
backGround.deinit();
Circle::deinit();
}

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@ -1,4 +1,4 @@
#include "canvas/Sun.hpp"
#include "canvas/Circle.hpp"
#include "sunShader.hpp"
#include "Math.hpp"
@ -6,7 +6,16 @@
#include <raylib.h>
#include <rlgl.h>
void Sun::init()
RenderTexture2D Circle::target;
Shader Circle::shader;
float Circle::radius;
float Circle::start_transperency;
float Circle::c[3];
int Circle::radius_loc;
int Circle::start_transperency_loc;
int Circle::colorLoc;
void Circle::init()
{
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
shader = LoadShaderFromMemory(0, (const char *)shaders_sun_100_fs);
@ -15,12 +24,17 @@ void Sun::init()
#endif
target = LoadRenderTexture(sizeTexute, sizeTexute);
sun_radius_loc = GetShaderLocation(shader, "sun_radius");
SetShaderValue(shader, sun_radius_loc, &sun_radius, SHADER_UNIFORM_FLOAT);
radius = 0.6f;
radius_loc = GetShaderLocation(shader, "sun_radius");
SetShaderValue(shader, radius_loc, &radius, SHADER_UNIFORM_FLOAT);
start_transperency = 0.40f;
start_transperency_loc = GetShaderLocation(shader, "start_transperency");
SetShaderValue(shader, start_transperency_loc, &start_transperency, SHADER_UNIFORM_FLOAT);
c[0] = 1.0f;
c[1] = 1.0f;
c[2] = 1.0f;
colorLoc = GetShaderLocation(shader, "color");
SetShaderValue(shader, colorLoc, c, SHADER_UNIFORM_VEC3);
@ -29,28 +43,43 @@ void Sun::init()
rlSetBlendFactorsSeparate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE, RL_FUNC_ADD, RL_MAX);
}
void Sun::deinit()
void Circle::deinit()
{
UnloadShader(shader);
UnloadRenderTexture(target);
}
void Sun::setColor(Color color)
void Circle::setColor(Color color)
{
c[0] = color.r / 255.0f;
c[1] = color.g / 255.0f;
c[2] = color.b / 255.0f;
colorLoc = GetShaderLocation(shader, "color");
SetShaderValue(shader, colorLoc, c, SHADER_UNIFORM_VEC3);
}
void Sun::draw(float x, float y, float size)
void Circle::setSoftEdge(bool soft)
{
if (soft)
{
radius = 0.6f;
}
else
{
radius = 1.0f;
}
SetShaderValue(shader, radius_loc, &radius, SHADER_UNIFORM_FLOAT);
}
void Circle::draw(float x, float y, float size)
{
Rectangle dest = {x - size, y - size, size * 2, size * 2};
Rectangle source = {0, 0, (float)target.texture.width, (float)-target.texture.height};
Vector2 origin = {0.0f, 0.0f};
// zgorni komentar da se mesanje barv oklopi pravilno
BeginBlendMode(RL_BLEND_CUSTOM_SEPARATE);
BeginShaderMode(shader);
drawTexureWithRotation(target, dest, 0.0f);
DrawTexturePro(target.texture, source, dest, origin, 0.0f, WHITE);
EndShaderMode();
EndBlendMode();
}
}

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@ -7,7 +7,7 @@ void newDna(Dna &dna)
{
dna.moon = {mrand::getFloat(), mrand::getFloat(), mrand::getFloat()};
dna.colorSet = mrand::getValue(0, 3);
dna.time = std::floor(Remap(mrand::getFloat(), 0, 1, 4, 0));
dna.time = std::floor(Remap(dna.moon.y, 0, 1, 4, 0));
dna.mountenSeed.a = mrand::getInt();
dna.mountenSeed.b = mrand::getInt();