Use Dna color
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46a739ae28
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@ -11,6 +11,7 @@ struct DrawArgs
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float angleDeg;
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float angleDeg;
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float lenghth;
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float lenghth;
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int dep;
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int dep;
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Color parent;
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};
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};
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class Tree
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class Tree
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@ -32,9 +33,8 @@ private:
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std::list<DrawArgs> draw_calls;
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std::list<DrawArgs> draw_calls;
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void drawBranch();
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void drawBranch();
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Vector2 drawLine();
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inline uint8_t get_num_of_branches(uint8_t dep);
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inline uint8_t get_num_of_branches(uint8_t dep);
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inline Color get_start_color(uint8_t dep);
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inline Color get_start_color(DrawArgs &arg);
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inline Color get_end_color(uint8_t dep, Color &start);
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inline Color get_end_color(uint8_t dep, Color &start);
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};
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};
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@ -6,7 +6,7 @@
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#include <raylib.h>
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#include <raylib.h>
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#define MAX_DEPTH 10
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#define MAX_DEPTH 8
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struct uint128
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struct uint128
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{
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{
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@ -31,7 +31,6 @@ struct Branch
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int8_t colorR_change;
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int8_t colorR_change;
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int8_t colorG_change;
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int8_t colorG_change;
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int8_t colorB_change;
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int8_t colorB_change;
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uint8_t color_parent;
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uint8_t color_var;
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uint8_t color_var;
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uint8_t size;
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uint8_t size;
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@ -2,6 +2,7 @@
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#include "canvas/Tree.hpp"
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#include "canvas/Tree.hpp"
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#include "canvas/Circle.hpp"
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#include "canvas/Circle.hpp"
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#include "values/mrand.hpp"
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#include "Math.hpp"
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#include "Math.hpp"
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#include <raylib.h>
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#include <raylib.h>
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@ -10,6 +11,9 @@
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#define ITER_PER_FRAME 5000
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#define ITER_PER_FRAME 5000
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constexpr int max_num_of_branches = 3;
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constexpr int max_num_of_branches = 3;
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constexpr int max_color_change = 15;
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constexpr int min_color_change = -15;
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constexpr float color_parent_mix = 0.6f;
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// Public
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// Public
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void Tree::init(int size)
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void Tree::init(int size)
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@ -25,7 +29,7 @@ void Tree::draw(Dna *dna)
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m_dna = dna;
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m_dna = dna;
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branchSeed = dna->branchSeed;
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branchSeed = dna->branchSeed;
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draw_calls.push_back({start, 0, (float)size / 4, 1});
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draw_calls.push_back({start, 0, (float)size / 4, 0});
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tick();
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tick();
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}
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}
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@ -46,12 +50,11 @@ bool Tree::tick()
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// Private
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// Private
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Vector2 Tree::drawLine()
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void Tree::drawBranch()
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{
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{
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DrawArgs arg = draw_calls.front();
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DrawArgs arg = draw_calls.front();
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arg.angleDeg += 180.0f;
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float angle = ((arg.angleDeg + 180.0f) * PI) / 180.0f;
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float angle = (arg.angleDeg * PI) / 180.0f;
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float nx = arg.lenghth * std::sin(angle);
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float nx = arg.lenghth * std::sin(angle);
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float ny = arg.lenghth * std::cos(angle);
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float ny = arg.lenghth * std::cos(angle);
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Vector2 end = {arg.start.x + nx, arg.start.y + ny};
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Vector2 end = {arg.start.x + nx, arg.start.y + ny};
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@ -59,7 +62,7 @@ Vector2 Tree::drawLine()
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float thick = 2.0;
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float thick = 2.0;
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float fstep = 1.0 / ((arg.lenghth / thick) * 1.5);
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float fstep = 1.0 / ((arg.lenghth / thick) * 1.5);
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Color colorStart = get_start_color(arg.dep);
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Color colorStart = get_start_color(arg);
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Color colorEnd = get_end_color(arg.dep, colorStart);
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Color colorEnd = get_end_color(arg.dep, colorStart);
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@ -74,17 +77,12 @@ Vector2 Tree::drawLine()
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// use
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// use
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// DrawRectangleGradientEx
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// DrawRectangleGradientEx
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}
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}
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return end;
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}
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void Tree::drawBranch()
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// add more branches to draw
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{
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DrawArgs arg = draw_calls.front();
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if (arg.dep + 1 >= MAX_DEPTH)
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if (arg.dep >= MAX_DEPTH)
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return;
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return;
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Vector2 next = drawLine();
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float next_len = 0.7f;
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float next_len = 0.7f;
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float sectors = get_num_of_branches(arg.dep) + 1;
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float sectors = get_num_of_branches(arg.dep) + 1;
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float degres = 180.0f / sectors;
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float degres = 180.0f / sectors;
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@ -92,34 +90,36 @@ void Tree::drawBranch()
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for (size_t i = 0; i < get_num_of_branches(arg.dep); i++)
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for (size_t i = 0; i < get_num_of_branches(arg.dep); i++)
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{
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{
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float newAngle = arg.angleDeg - 90 + (degres * (i + 1));
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float newAngle = arg.angleDeg - 90 + (degres * (i + 1));
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draw_calls.push_back({next, newAngle, arg.lenghth * next_len, arg.dep + 1});
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draw_calls.push_back({end, newAngle, arg.lenghth * next_len, arg.dep + 1, colorEnd});
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}
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}
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}
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}
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inline uint8_t Tree::get_num_of_branches(uint8_t dep)
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inline uint8_t Tree::get_num_of_branches(uint8_t dep)
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{
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{
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return ((float)m_dna->branches[dep].branch_count / 255.0f) * max_num_of_branches + 1;
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if (m_dna->branches[dep].branch_count < 128)
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return 2;
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else
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return 3;
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}
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}
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inline Color Tree::get_start_color(uint8_t dep)
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inline Color Tree::get_start_color(DrawArgs &arg)
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{
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{
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Color ret = {
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Color ret = {
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m_dna->branches[dep].colorR,
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m_dna->branches[arg.dep].colorR,
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m_dna->branches[dep].colorG,
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m_dna->branches[arg.dep].colorG,
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m_dna->branches[dep].colorB,
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m_dna->branches[arg.dep].colorB,
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255};
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255};
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if (dep > 0)
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if (arg.dep > 0)
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{
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{
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Color parent = {
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ret = ColorLerp(ret, arg.parent, color_parent_mix);
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m_dna->branches[dep - 1].colorR,
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m_dna->branches[dep - 1].colorG,
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m_dna->branches[dep - 1].colorB,
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255};
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float mix = ((float)m_dna->branches[dep].color_parent) / 255.0f;
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ret = ColorLerp(ret, parent, mix);
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}
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}
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int color_var = Remap(m_dna->branches[arg.dep].color_var, 0, 255, min_color_change, max_color_change);
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ret.r += color_var * mrand::getFloat(&branchSeed);
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ret.g += color_var * mrand::getFloat(&branchSeed);
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ret.b += color_var * mrand::getFloat(&branchSeed);
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return ret;
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return ret;
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}
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}
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