Add imgui
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@ -1,18 +1,51 @@
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#include <raylib.h>
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int main(int argc, char const *argv[])
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#include <raylib.h>
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#include <imgui.h>
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#include <rlImGui.h>
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int main(int argc, char *argv[])
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{
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{
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char name[] = "view";
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int screenWidth = 800;
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int screenWidth = 800;
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int screenHeight = 800;
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int screenHeight = 800;
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InitWindow(screenWidth, screenHeight, name);
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(screenWidth, screenHeight, "VIEW");
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SetTargetFPS(60);
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SetTargetFPS(60);
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while (!WindowShouldClose())
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rlImGuiSetup(true);
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bool showDemoWindow = true;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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while (!WindowShouldClose())
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{
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{
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLUE);
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rlImGuiBegin();
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ClearBackground(RAYWHITE);
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ImGui::DockSpaceOverViewport(0, NULL, ImGuiDockNodeFlags_PassthruCentralNode);
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if (ImGui::BeginMainMenuBar())
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{
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if (ImGui::BeginMenu("Window"))
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{
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if (ImGui::MenuItem("Demo Window", nullptr, showDemoWindow))
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showDemoWindow = !showDemoWindow;
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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if (showDemoWindow)
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ImGui::ShowDemoWindow(&showDemoWindow);
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rlImGuiEnd();
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EndDrawing();
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EndDrawing();
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}
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}
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CloseWindow();
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rlImGuiShutdown();
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CloseWindow();
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return 0;
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return 0;
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}
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}
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