Add random generator that accepts state for repetability

This commit is contained in:
nikola 2024-12-01 19:56:14 +01:00
parent bbc8b33224
commit 2112878ca7
11 changed files with 98 additions and 50 deletions

3
.gitignore vendored
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@ -9,4 +9,5 @@ treender
.vs/
*.sln
*.vcxproj*
Console*/
Console*/
main

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@ -3,6 +3,5 @@
Color ColorLerp(Color c1, Color c2, float amount);
Color ColorAdd(Color c, int add);
Vector2 CalculateVector(float rotation, float offSet, float len);
float GetRandomFloat();
void drawTexureWithRotation(RenderTexture2D& target, Rectangle& dest, float rotation);
void drawTexureWithRotation(RenderTexture2D &target, Rectangle &dest, float rotation);

8
inc/values/mrand.hpp Normal file
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@ -0,0 +1,8 @@
#include <inttypes.h>
namespace mrand
{
void setSeed(unsigned long long seed);
int getValue(int min, int max);
float getFloat();
}

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@ -3,6 +3,7 @@
#include "App.hpp"
#include "Math.hpp"
#include "values/mrand.hpp"
#include <raylib.h>
#include <raymath.h>
@ -13,11 +14,13 @@ void App::init(int screenWidth, int screenHeight)
this->screenHeight = screenHeight;
this->canvas.init(screenWidth);
mrand::setSeed((unsigned int)time(NULL));
for (size_t i = 0; i < canvasTexure.size(); i++)
{
canvasTexure[i] = LoadRenderTexture(screenWidth, screenWidth);
}
canvas.newGen(canvasTexure[0]);
canvas.newGen(canvasTexure[1]);
@ -67,7 +70,7 @@ void App::deinit()
{
for (size_t i = 0; i < canvasTexure.size(); i++)
{
UnloadRenderTexture(canvasTexure[i]);
UnloadRenderTexture(canvasTexure[i]);
}
canvas.deinit();
}

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@ -2,6 +2,8 @@
#include <algorithm>
#include "Math.hpp"
#include "values/mrand.hpp"
#include <raymath.h>
Color ColorLerp(Color c1, Color c2, float amount)
@ -32,15 +34,10 @@ Vector2 CalculateVector(float rotation, float offSet, float len)
.y = len * std::cos(angle)};
}
float GetRandomFloat()
void drawTexureWithRotation(RenderTexture2D &target, Rectangle &dest, float rotation)
{
return GetRandomValue(0, 100000) / 100000.0f;
}
void drawTexureWithRotation(RenderTexture2D& target, Rectangle& dest, float rotation)
{
Rectangle source = { 0, 0, (float)target.texture.width, (float)-target.texture.height };
Vector2 origin = { 0.0f, 0.0f };
Rectangle source = {0, 0, (float)target.texture.width, (float)-target.texture.height};
Vector2 origin = {0.0f, 0.0f};
rotation = 360 - rotation;
DrawTexturePro(target.texture, source, dest, origin, rotation, WHITE);
}

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@ -3,6 +3,7 @@
#include "canvas/BackGround.hpp"
#include "canvas/BackGroundColors.hpp"
#include "Math.hpp"
#include "values/mrand.hpp"
#include <raylib.h>
#include <rlgl.h>
@ -24,8 +25,8 @@ void BackGround::newGen()
{
starBuff.reset();
mountenBuff.reset();
m_moon = {GetRandomFloat(), GetRandomFloat(), GetRandomFloat()};
colorSet = GetRandomValue(0, 3);
m_moon = {mrand::getFloat(), mrand::getFloat(), mrand::getFloat()};
colorSet = mrand::getValue(0, 3);
time = floor(Remap(m_moon.y, 0, 1, 4, 0));
BackGroundColors::setColor(colorSet, time);

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@ -6,7 +6,7 @@ void Canvas::init(int size)
tree.init(size);
}
void Canvas::newGen(RenderTexture2D& target)
void Canvas::newGen(RenderTexture2D &target)
{
BeginTextureMode(target);
ClearBackground(WHITE);
@ -17,7 +17,7 @@ void Canvas::newGen(RenderTexture2D& target)
EndTextureMode();
}
void Canvas::deinit()
void Canvas::deinit()
{
backGround.deinit();
}

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@ -3,6 +3,7 @@
#include <raymath.h>
#include "canvas/Tree.hpp"
#include "Math.hpp"
#include "values/mrand.hpp"
// Public
void Tree::init(int size)
@ -60,7 +61,7 @@ void Tree::drawBranch()
for (size_t i = 0; i < branches[arg.dep].numOfBranches; i++)
{
float newAngle = arg.angleDeg - 90 + (degres * (i + 1));
draw_calls.push_back({ next, newAngle, arg.lenghth * next_len, arg.dep + 1 });
draw_calls.push_back({next, newAngle, arg.lenghth * next_len, arg.dep + 1});
}
}
@ -79,14 +80,14 @@ void Tree::generateBranches()
{
for (size_t i = 0; i < MAX_DEPTH; i++)
{
uint8_t r = GetRandomValue(0, 255);
uint8_t g = GetRandomValue(0, 255);
uint8_t b = GetRandomValue(0, 255);
uint8_t r = mrand::getValue(0, 255);
uint8_t g = mrand::getValue(0, 255);
uint8_t b = mrand::getValue(0, 255);
branches[i].color = {r, g, b, 255};
branches[i].numOfBranches = GetRandomValue(1, 3);
branches[i].numOfBranches = mrand::getValue(1, 3);
branches[i].lenghthRatio = ((float)GetRandomValue(600, 700)) / 1000.0f;
branches[i].lenghthRatio = ((float)mrand::getValue(600, 700)) / 1000.0f;
}
branches[0].color = branches[1].color;

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@ -1,25 +0,0 @@
#include <inttypes.h>
static uint32_t rprand_state[4] = {0};
static inline uint32_t my_rotate_left(const uint32_t x, int k)
{
return (x << k) | (x >> (32 - k));
}
uint32_t my_rprand_xoshiro(void)
{
const uint32_t result = my_rotate_left(rprand_state[1] * 5, 7) * 9;
const uint32_t t = rprand_state[1] << 9;
rprand_state[2] ^= rprand_state[0];
rprand_state[3] ^= rprand_state[1];
rprand_state[1] ^= rprand_state[2];
rprand_state[0] ^= rprand_state[3];
rprand_state[2] ^= t;
rprand_state[3] = my_rotate_left(rprand_state[3], 11);
return result;
}

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@ -1,5 +1,5 @@
#include "values/RandBuffer.hpp"
#include "Math.hpp"
#include "values/mrand.hpp"
void RandBuffer::reset()
{
@ -13,7 +13,7 @@ float RandBuffer::next()
{
return ((float *)m_buffer.buffer)[m_pos++];
}
float ret = GetRandomFloat();
float ret = mrand::getFloat();
m_buffer.add_end((uint8_t *)&ret, sizeof(float));
m_pos++;
return ret;

63
src/values/mrand.cpp Normal file
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@ -0,0 +1,63 @@
#include <inttypes.h>
#include <algorithm>
#include "values/mrand.hpp"
static uint32_t rprand_state[4] = {0};
static uint64_t rprand_seed = 0;
static inline uint32_t my_rotate_left(const uint32_t x, int k)
{
return (x << k) | (x >> (32 - k));
}
uint32_t my_rprand_xoshiro(uint32_t state[4])
{
const uint32_t result = my_rotate_left(state[1] * 5, 7) * 9;
const uint32_t t = state[1] << 9;
state[2] ^= state[0];
state[3] ^= state[1];
state[1] ^= state[2];
state[0] ^= state[3];
state[2] ^= t;
state[3] = my_rotate_left(state[3], 11);
return result;
}
uint64_t rprand_splitmix64()
{
uint64_t z = (rprand_seed += 0x9e3779b97f4a7c15);
z = (z ^ (z >> 30)) * 0xbf58476d1ce4e5b9;
z = (z ^ (z >> 27)) * 0x94d049bb133111eb;
return z ^ (z >> 31);
}
namespace mrand
{
void setSeed(unsigned long long seed)
{
rprand_seed = (uint64_t)seed; // Set SplitMix64 seed for further use
// To generate the Xoshiro128** state, we use SplitMix64 generator first
// We generate 4 pseudo-random 64bit numbers that we combine using their LSB|MSB
rprand_state[0] = (uint32_t)(rprand_splitmix64() & 0xffffffff);
rprand_state[1] = (uint32_t)((rprand_splitmix64() & 0xffffffff00000000) >> 32);
rprand_state[2] = (uint32_t)(rprand_splitmix64() & 0xffffffff);
rprand_state[3] = (uint32_t)((rprand_splitmix64() & 0xffffffff00000000) >> 32);
}
int getValue(int min, int max)
{
int value = my_rprand_xoshiro(rprand_state) % (std::abs(max - min) + 1) + min;
return value;
}
float getFloat()
{
return my_rprand_xoshiro(rprand_state) / 4294967295.0f;
}
}