Add nice mountens
This commit is contained in:
parent
bb74873557
commit
03f47bcee5
@ -13,8 +13,7 @@ public:
|
||||
private:
|
||||
void starts();
|
||||
void moon();
|
||||
void mounten();
|
||||
void drawMounten(int line, int varience, Color color);
|
||||
void mounten(size_t mountenSegments, float scale, int min, int max, Color color);
|
||||
|
||||
int size = 0;
|
||||
Texture2D texShapes = {1, 1, 1, 1, 7};
|
||||
@ -27,8 +26,7 @@ private:
|
||||
Color moonColor = {240, 240, 190, 255};
|
||||
int minSizeOfMoon = 40;
|
||||
int maxSizeOfMoon = 60;
|
||||
int maxYPosOfMoon = 600;
|
||||
|
||||
Color mountenColor = {28, 28, 38, 255};
|
||||
size_t mountenDataCap = 20;
|
||||
std::vector<float> mountenData;
|
||||
};
|
||||
|
@ -3,13 +3,13 @@
|
||||
|
||||
#include "raylib.h"
|
||||
#include "rlgl.h"
|
||||
#include "raymath.h"
|
||||
#include "external/stb_perlin.h"
|
||||
|
||||
// Public
|
||||
void BackGround::init(int size)
|
||||
{
|
||||
this->size = size;
|
||||
mountenData.assign(mountenDataCap, 0);
|
||||
}
|
||||
|
||||
void BackGround::newGen()
|
||||
@ -17,7 +17,9 @@ void BackGround::newGen()
|
||||
ClearBackground(backGroundColor);
|
||||
starts();
|
||||
moon();
|
||||
mounten();
|
||||
mounten(20, 0.3, 550, 650, mountenColor);
|
||||
mounten(21, 0.3, 650, 730, ColorLerp(mountenColor, BLACK, 0.1f));
|
||||
mounten(23, 0.3, 730, 780, ColorLerp(mountenColor, BLACK, 0.3f));
|
||||
}
|
||||
|
||||
void BackGround::starts()
|
||||
@ -66,58 +68,46 @@ void BackGround::moon()
|
||||
DrawCircle(xpos, ypos, r, moonColor);
|
||||
}
|
||||
|
||||
void BackGround::mounten()
|
||||
void BackGround::mounten(size_t mountenSegments, float scale, int min, int max, Color color)
|
||||
{
|
||||
int len = 20;
|
||||
// get random offset in the perlin noise
|
||||
int offsetX = GetRandomValue(20, 1000);
|
||||
int offsetY = GetRandomValue(20, 1000);
|
||||
float sc = (4 / (float)len);
|
||||
|
||||
for (size_t i = 0; i < mountenData.size(); i++)
|
||||
{
|
||||
float nx = (float)(i + offsetX) * sc;
|
||||
float p = stb_perlin_fbm_noise3(nx, offsetY, 1.0f, 2.0f, 0.5f, 6);
|
||||
if (p < -1.0f)
|
||||
p = -1.0f;
|
||||
if (p > 1.0f)
|
||||
p = 1.0f;
|
||||
|
||||
// mountenData[i] = (p + 1.0f) / 2.0f;
|
||||
mountenData[i] = p;
|
||||
}
|
||||
drawMounten(600, 100, mountenColor);
|
||||
}
|
||||
|
||||
void BackGround::drawMounten(int line, int varience, Color color)
|
||||
{
|
||||
int x = 0;
|
||||
int diff = size / (mountenData.size() - 1);
|
||||
int diff = size / (mountenSegments - 1);
|
||||
|
||||
float nx = (float)offsetX * scale;
|
||||
float p = stb_perlin_fbm_noise3(nx, offsetY, 1.0f, 2.0f, 0.5f, 6);
|
||||
p = (p + 1.0f) / 2.0f;
|
||||
int y = Lerp(min, max, p);
|
||||
|
||||
rlSetTexture(texShapes.id);
|
||||
rlBegin(RL_QUADS);
|
||||
rlNormal3f(0.0f, 0.0f, 1.0f);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
int pervY = line + (mountenData[0] * varience);
|
||||
|
||||
for (size_t i = 1; i <= mountenData.size(); i++)
|
||||
for (size_t i = 1; i <= mountenSegments; i++)
|
||||
{
|
||||
// topLeft
|
||||
rlTexCoord2f(0, 0);
|
||||
rlVertex2f(x, pervY);
|
||||
rlVertex2f(x, y);
|
||||
// bottomLeft
|
||||
rlTexCoord2f(0, 1);
|
||||
rlVertex2f(x, size);
|
||||
|
||||
nx = (float)(i + offsetX) * scale;
|
||||
p = stb_perlin_fbm_noise3(nx, offsetY, 1.0f, 2.0f, 0.5f, 6);
|
||||
p = (p + 1.0f) / 2.0f;
|
||||
y = Lerp(min, max, p);
|
||||
x += diff;
|
||||
pervY = line + (mountenData[i] * varience);
|
||||
|
||||
// bottomRight
|
||||
rlTexCoord2f(1, 1);
|
||||
rlVertex2f(x, size);
|
||||
// topRight
|
||||
rlTexCoord2f(1, 0);
|
||||
rlVertex2f(x, pervY);
|
||||
rlVertex2f(x, y);
|
||||
}
|
||||
rlEnd();
|
||||
rlSetTexture(0);
|
||||
|
Loading…
x
Reference in New Issue
Block a user